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517zan%2Bv3eL._SL160_ LEGO Batman
LEGO Batman
Holy Batman! All the villains from Arkham Asylum have escaped and it’s up to Batman and Robin to stop them. Play as Batman and his sidekick Robin as you build, drive, swing and fight your way through Gotham City. Then, jump into the story from the other side and play as Batman’s foes. There is no rest for the good (or evil).

Play through the game in Story Mode from both the hero and villain sides Replay any level in Freeplay Mode with any characters you’ve unlocked. Access previously hidden areas to find additional rewards and bonus content Collect LEGO studs and special LEGO bricks throughout the game to unlock tons of extra content including special power-ups and bonus levels

Customer Review: Lots of fun to play
My 26 year old son and my 6 year old grandson both play this game and love it. I’ve watched them at play and they have tons of fun playing this. I’d recomend it highly to anyone.

Customer Review: Send this one back to the drawing board
Let me start this by saying I have not really enjoyed any other games on the XBox

. For the most part, they are not my style so for me to even consider playing a game is pretty shocking. I was attracted to Lego Batman because the Lego concept is cute and I enjoy the idea of Batman. My husband, of course, is also a Batman fan and we mostly picked it up to play together.

I was excited to play this game and still enjoy it but have become increasingly frustrated by certain pitfalls. First, though, the good.

The characters are adorable. The ego design interprets Batman’s stealth and masculinity and even shows the female characters and their curves adorably. We play with and against well known names like Batman, Robin, Catwoman and the Joker and see figures which may only be known to more serious fans such as Nightwing and The ManBat. I think this allows casual and hardcore fans alike to appreciate the game.

Every character has the ability to fight in a meelee style and the villains have a special power which doubles as a weapon and is generally required to beat the levels. For instance, Poision Ivy has a chemical cloud that grows flowers, stuns people and makes door operators fall in love with her. Mr Freeze can freeze people or liquid. The Bat crew can also use batarangs as well as a sort of grappling gun. Furthermore, certain characters are super strong (Mr Freeze), can double jump (Poison Ivy) or can walk in toxic waste and there are different BatMan and Robin suits which can also be worn by Nightwing and Batgirl which allow the gang go swim, plant bombs, break glass, and use technology among other tools.

Although released after The Dark Knight, it has nothing to do with that story. The plot is interesting enough without being too in depth. The entire story can be played as a hero or villain from the Batcave and Arkham Asylum, respectively. The overall story is broken into 3 levels on each side (hero vs villain) and each episode is made up of 5 levels for a total of 30 levels and 2 bonus levels. The levels are counterparts to each other. That is, each level is played from both the side of the heroes and of the villains; although you do not fight the heroes as the villain so it is not the same level as the other time. Villain levels generally show the villains plotting before the faceoff with the Bat crew. Of course, each works up to a boss at the end of the episode and the episodes altogether create a larger story.

Gameplay is fairly basic (as are the controls, thankfully). and you start each level in story mode. You break people and stuff which are made out of Legos. You also build things with Legos like levers and vehicles to accomplish goals. In between this, you drive around in little cars, boats, trucks or motorcycles, control robots and helicopters, walk on tight ropes and ride in giant mech-like robots.

The breaking and killing result in dropped coins, call studs, and hearts for health. Each character (you and a friend can play) has optimum health at 4 hearts and “dies” when the hearts run out. This results in the scattering of some of your studs - a loss of money. At certain times, Ryan and I would find ourselves stuck and we searched for the solutions online. Although this only happened 2 or 3 times, for a game that is made for 10 year olds, this could be an issue. After beating story mode, you can play in free mode which allows you to select your character and the computer assigns additional characters you can switch to.

Besides beating each level and the game itself, there are smaller accomplishments built in. By collecting enough studs (how many varies by level), you can achieve Superhero or Supervillain and get a piece of the Super kit (collecting all superkits unlock the extra bonus levels). By accomplishing certain feats players can get minikits, of which there are 10 for each level. Gaining all these minikits results in a reward of studs. Also, you can collect red bricks which unlock additional abilities and tools like a minikit detector and stud magnet. However, extras are routinely unlocked as you complete the levels ad you will soon find yourself able to purchase suit upgrades, characters and other abilities.

As you unlock different abilities and characters, you can go back and play the free play on levels which you have already played in story mode. This helps you get more studs and complete the game. After playing each level, you can see how much of the game is completed by percentage and this includes beating the levels as well as finding all the red bricks, minikits and making superhero/villain as well.

Now for the bad. The really bad. The thing that makes this game so frustrating: Camera Angles.

From my understanding, this has been a problem for all the Lego games. Basically, you have very little control over the camera, so little that you might as well not have any. This results in your character being far from the screen and difficult seeing where he is or what he is doing. Because of this you will experience any number of these issues:

* getting stuck in a corner

* falling off ledges and dying

* walking to your death (because you cannot see where you’re walking)

* missing your target when you jump

* difficulty climbing ladders

* walking into the enemy, bullets, toxic slime and any other potentially fatal substance

* having to move blindly through the game

* using a special ability when you are trying to build something

* being pushed off ledges by the computer when playing 2 player

Overall, the camera angles result in a lot of unnecessary dying not because of a lack of skill but because you cannot possibly judge where you need to be, are going or what is around you. This seems to cause a lot of trouble when player multiplayer (and sometimes when playing alone) because the camera tries to focus on both players but sometimes this is not feasible. Unless you stay close together which can sometimes kill you, it’s difficult to see.

Another, albeit lesser issue, I have is when playing multiplayer. You have a computer player as well and sometimes this person stands directly in your way so you cannot hit your target or jump where you need to. Often, you must kill your sidekick in order to get him out the way. And, although he does fight the enemy, he doesn’t do it very well so you wind up doing the brunt of the work. Lastly, there are times when you each must pull a switch and getting the computer player to do so is usually a hassle.

Because we play this game on the XBox 360, we can unlock XBox achievements which add a little more excitement to the game.

Nonetheless, I enjoy Lego Batman overall. I like how the elements of each character - both hero and villain - were brought in from the history of Batman. I thought that the characters were cute, the weapons were fitting and the story made sense. However, the camera angle causes enough frustration that it could cause a person to not want to even finish the game. I think if that issue were solved, this game would not only be more fun, but easier as well.

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Microsoft Xbox is a sixth video game console of era of initially released generation on November 15, 2001 in North America, then released on February 22, 2002 in Japan, and on March 14, 2002 in Europe.

Xbox was the first company independent of Microsoft in the arena of video game console, then having developed the operating software and the development tools for the MSX, and having collaborated with Sega by putting in communication the EC of Windows at the console of Sega Dreamcast. The notable titles of launching for the console include the halation: The combat evolved/moved, Amped, completely or 3 and Oddworld alive: Chewed Oddysee. Development Xbox was at the beginning developed in Microsoft by a small team which included Seamus Blackley, a lotissor of play and physicist of high energy.

The rumours of a video game console developed by Microsoft emerged the first time at the end of 1999 following interviews of Bill Gates. Start known as that a play/device of multi-media was essential for the convergence of multi-media in new times of the numerical entertainment. On March 10, 2000 the ?project of X-box? was officially confirmed by Microsoft with a press release. Some see Xbox like manner of benefitting from the market growing of video game, noting that the growth of the market of PC stagnated after the bust point-COM.

According to the Smartbomb book, by Heather Chaplin and the ruby of Aaron, the remarkable success of the upstart Sony PlayStation worried Microsoft in the Nineties late. The market growing of video game seemed to threaten the market of PC that Microsoft had dominated and counted at the time for the majority of its incomes. As well, a company in the market of game console would also diversify the product of Microsoft, which until this time had been strongly concentrated in the software. Xbox presented an alternative standardized to the variety close relation-without end of configurations of user on the PC.

Xbox even brought technology at end high of play to the principal current, f?latrant a top of the line equivalent processor of graphs of GeForce 3, an integrated adaptor of Ethernet, and the noise dolby of DIGITAL 5.1 in the material. One of the complaints about Xbox is that people do not like the cost to employ the service on line, Xbox of phase. They allege that other companies offer the similar programs which are cheaper or for free. Xbox launched to North America on November 15, 2001.

The greatest success of the plays of the launching of Xbox was halation: The combat evolved/moved, which bien-a be as a critic received and one of the plays of good-sale of the year. The halation remains always the title except contest of the console. Other successful launching entitles the fever included 2002 of NFL, the packing project of Gotham and died or 3 alive). However, the failure of several plays of first-part (frenzy including and Azurik de Fuzion: Rise in Perathia) damaged the initial public reputation of Xbox.

Although it had the third strong support of its beginning, much from plays early of Xbox did not benefit fully from its powerful material, with few auxiliary attachments or graphic improvements to be distinguished from version PS2, and this denied one of the principal points of sale of Xbox. To finish, Sony avoided Xbox by fixing PlayStation 2 exclusivenesses for the plays strongly envisaged such as the automatic solid 2 in series in large flight and speed out of metal: Wire of freedom. In 2002 and 2003, several releases helped Xbox to accelerate and to be distinguished from the PS2. The service in line of phase of Xbox was launched beside the phantom of MotoGP titles, MechAssault and Tom Clancy of reconditioned pilot.

Several good-being sold and of the titles critical-acclaimed for Xbox were published, like the cell of glare of Tom Clancy, Ninja Gaiden, and hold the first role of the wars: Knights of the old Republic. To take-Two the interactive business of exclusiveness with Sony was modified to allow the large car III, large car of flight of flight: Vice city and its continuations to be published on Xbox. Moreover, much of other editors entered the tendency to release the version of Xbox beside version PS2, instead of delaying it during months.

In 2004, overall discs of halation 2 like highest incorporating the release in the history of entertainment as well as to be a killer successful APP for the service on line. These year, Microsoft and Web arts reached a business which would see the last popular titles allowed on Xbox of phase. In 2005, console-exclusive unhappy fate for a long time awaited 3 of Xbox, it half life 2, and the remote instincts of cry were released. Plays which are sold more than 400.000 units in their the first 9 months are indicated like platinum blows and have their prices with the released detail of detail.

Xbox of phase On November 15, 2002 Microsoft released the service in line of phase of play of Xbox, making it possible subscribers to play the games on line of Xbox with (or against) of other subscribers all around the world and to download the new contents for their plays with the hard order. Work on line of this service exclusively with to wide strip. 250.000 subscribers had connected themselves in 2 months since of phase was launched.

In July 2004, Microsoft announced that of phase of Xbox 1 million subscribers reaches, and announced in July 2005 that of phase had reached 2 million. A subscription of phase of Xbox currently costs $50 per year [which is roughly $4 months].

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